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SyllabusFall 2002, Monday evenings from 6:00 to 8:30 in Campus Center 42. #25386, section 1. Course home page: http://www.d.umn.edu/~cstroupe/comp5220 Dr. Craig Stroupe, 726-6249, Humanities 424 Purpose | Expectations
| Resources Needed | Grades PurposeWhat exactly is a "document"? We should start by asking what
isn't a document. Anywhere you see writing or visual representation at work in our lives--from the famous novel on the shelf, to the shopping list in your pocket, to the image of the Aerial Lift Bridge cut into a steel light post on the Lake Walk--you're looking at a document. One way to get a handle of the idea of documents, in all their variety, is to see them as operating in a disputed zone between two very different systems: writing space and pictorial space. In his book The Computer, Hypertext, and the History of Writing, Jay David Bolter points out the vastness of this difference:
The purpose of this class is to introduce you to the creative possibilities
of the competition (and collaboration) between the verbal and visual worlds,
between the inner world of voice and the outer world of vision. But that's
only part of the story. You will practice creating The emphasis of this course will be on this kind of creative and cultural problem solving, rather than on the mechanics of producing PageMaker files or Web sites (though I don't assume you have any prior knowledge of the software we'll use, and will provide you with introductions and resources to master to these basic skills). The goals of this course are to enable you to gain practice and expertise in the following areas:
Purpose | Expectations | Resources Needed | Grades | Top ExpectationsThe Projects The six assignments are sequenced to progress from smaller, focused, individual projects through larger, more socially engaged and collaborative works. On the schedule, these projects are designed by numbers (1-6) One of the assignments will ask you to find a local client (a campus organization, a business, a faculty member, a group) and design a document for that client's use. For each of these projects, you will also write and turn in a two-page self commentary. The last assignment will be an analytical paper. There is a three-point penalty per day for late projects (including the commentaries). Other Writing and Design Work In addition to the design and creation of the projects themselves and writing the self commentaries, you will be assigned
Many of these writings will be kept in a journal, as numbered "journal
entries," which you will turn in at the end of the semester and perhaps
periodically during the semester. Other exercises and products will be
designated by letters (A-Z) so we won't confuse them with the seven main
projects. On days when readings are assigned, you can expect brief quizzes
or to write and turn in "pop" responses at the beginning or
end of class. There are no make-ups on these responses if you are absent,
late or leave early. Attendance Since this class will function as a community of writer-designers, your regular attendance is absolutely necessary.
For some in-class activities like the quizzes or reading responses, there are no make-ups. If on some occasion during the semester you need to leave early, please arrange it with me in advance. Participation A larger goal of this course is to establish a community or network of writer-designers--with a wide variety of backgrounds, expertise, and interests--to enhance your learning and enjoyment during the next fourteen weeks. The class is designed to provide a number of avenues for this community building, including peer workshopping and critiquing, in-class production work, support groups, and various Internet-based communications and collaborations. Your sincere and regular contributions to maintaining this collaborative environment will count in your grade, and of course will greatly benefit your final products in the course. Because your work is the subject matter for this course, turning in all projects and writings on time is critical; work turned in late will be assessed a 3% penalty per day. Purpose | Expectations
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