Input and Output Input and Output (I/O) devices translate things people can understand into things machines can understand and visa versa. A. Input devices: keyboard vs. direct 1. Keyboard entry devices - input comes by typing a 'source document' into the computer 2. Direct entry devices - input comes in directly in machine-readable form, no keyboard 3. Example - POS terminals may use both types of data entry, a keyboard to enter prices or a wand reader or platform scanner to record special characters on price tags B. Keyboard input devices 1. Keyboards (QWERTY vs. Dvorak) a. Typewriter keys (note: Return and Enter keys are the same) b. Function keys c. Numeric keys (useful for spreadsheets) d. Special-purpose keys (Esc, Ctrl, Del, Ins, arrow keys) 2. Terminals C. Direct Entry 1. Pointing devices a. mouse (types - trackball, finger mouse, optical mouse, etc.) b. touch screen c. light pen (connection closed when touching monitor) d. digitizer (used to trace or copy objects, digitizing tablets) e. pen-based computing (Newton, PDAs) 2. Scanning devices a. Image scanners (flatbed or handheld, OCR software) b. Fax machines/fax boards/fax modems c. Bar code readers (read UPC symbols) d. character and mark recognition devices i. magnetic ink character recognition (MICR) - bank checks ii. optical character recognition (OCR) iii. optical mark recognition (OMR) - exam grading machines 3. Voice input devices D. Output devices 1. Types of monitors a. Key terms i. monitor/ display screen/ VDT are synonymous ii. screen resolution (clarity of images on a screen) iii. pixels - dots used to form pictures (density and clarity related, the more pixels the higher resolution of the monitor) b. Screen types i. CRTs - Cathode Ray Tubes (same as a television set) ii. flat panel displays - for portable computers c. Monochrome monitors i. rare on personal computers today ii. on portables because they consume less energy than color iii. Liquid Crystal Displays (LCDs) - electric field causes molecules to line up, - difficult to read in light, may require backlighting iv. Electroluminescent displays (EL) - LCD that actively emits light d. color monitors i. passive and active panels (active gives best results) ii. Adapters boards - CGA (4 colors, 320x200 resolution) - EGA (Enhanced GA) - 16 colors, 640x350) - VGA (Video Graphics Array) 16 colors, 640x480 OR 256 colors, 320x200) - Super VGA (800x600 up to 1024x768) - XGA (Extended Graphics Array) - 256+ colors, 1024x768 capable of up to 65,536 colors when specially equipped 2. Printers a. Dot matrix i. inexpensive ii. most popular printers out there iii. constructs characters with dots (9, 18, 24 pin heads) iv. often noisy v. paper feed problems a constant annoyance b. Laser printers i. constructs dot-like images (300 dpi, 600 dpi, etc.) ii. excellent quality output iii. popular for dtp iv. technology similar to a photocopy machine (toner is magnetically charged and transferred from drum to paper by heat process v. 8 pages per minute common vi. more expensive with Postscript capability c. Ink-Jet Printer i. sprays small dropt of ink onto paper ii. can easily be used for color iii. increasing in popularity d. Thermal printers i. heat element produces an image on heat-sensitive paper ii. color versions are expensive e. misc. impact printers i. daisywheel printers ii. line printers (mainframe environments with high output volume needs) f. general comments about printers i. bidirectional is best for character (vs. page) printers ii. friction and tractor feeds (align paper correctly) iii. type styles (hardware fix on some, software on others) iv. portable printers are most often ink-jet or bubble-jet 3. Plotters 4. Voice output devices