|
Joellyn Rock
Assistant Professor
Department of Art + Design
University of Minnesota Duluth
office: Voss Kovach 131A
phone: 218-726-7545
email: jrock2@d.umn.edu
fall office hours:
Monday 2:30 - 4pm
Tuesday 12:30 - 2pm
|
FALL 2009 Syllabus
Digital Methods in Art Education
ART 3814 - sec 001
Class Nbr: 51766
4:00PM- 5:50PM TTh
Montague Hall 209
final exam > 10am tues dec 22
Digital Methods in Art Education introduces students to theoretical and practical experiences with emerging visual technologies. Art projects will use the computer as a creative tool and incorporate digital media in their process and delivery format. Projects may include digital photography, mixed media, illustration, animation, digital video and sound editing. This course provides a forum for the creation and testing of digital art instructional resources for children and youth. Participants will be required to develop lesson plans and make visits to educational sites as volunteer instructors. Digital Methods assignments will integrate contemporary pedagogical theories of visual culture and current standards for media arts literacy in art education.
Media arts is the study and practice of human communication through photography, film or video, audio, computer or digital arts, and interactive media. Students exploring this category of art creatively structure the elements of space, time, light, motion, color and sound to express their perspectives, feeling and ideas. They learn to critically interpret and evaluate media within aesthetic, cultural and historical contexts...
~ Perpich Center for Arts Education
|
Digital Methods in Art Ed Projects:
Project 1: Digital Collage :
Introduction to Photoshop as a creative tool
Mixing Media : combining digital photography, digital illustration + scanned artwork. Discussion of appropriation, copyright and image sampling in contemporary art.
Project 2: Moving Images :
Introduction to animation techniques, learn to use photoshop as simple tool for creating digital flipbooks and quicktime movies. Research a specific animation process and create a hands-on demo for the class. Develop a lesson plan for elementary art students.
Project 3: Digital Story Workshop:
This group project uses animation techniques, digital tools and sequential imagery to tell a story. The media arts elements of space, time, light, motion, color and sound may be integrated to generate a unique digital narrative spun from a well-known tale. Develop a lesson plan for intermediate art students and present it in our youth workshop setting. Assist students throughout project.
Project 4: Media Remix : ReKnit Tales :
Continue investigation of space, time, light, motion, color and sound elements in digital media. Expand your knowledge of sound editing, music sampling and remixing techniques. Recombine sequential artwork, quicktime movies and music in video editing software to create portable digital stories for use in ReKnit Tales project. Consider creative methods for integrating digital media into wearable artworks.
Final Project: Multimedia Presentation : Using your full range of digital tools, create a captivating video presentation for your target audience on the theme of ReKnit Tales.
|
Required Texts:
New Media Art (Taschen Basic Art Series)(Paperback) by Mark Tribe (Editor), Reena Jana (Editor), Uta Grosenick (Editor)
Beginner's Guide to Animation: Everything You Need to Know to Get Started (Paperback)
by Mary Murphy (Author)
Required Supplies:
portfolio or professional binder
animation materials
sketchbook
drawing tools
100 blank index cards
flash drive for backup
10 blank Cd-rom disks
3 blank DVD disks
recommended:digital headphones
(to be discussed in class)
Optional Resources:
Digital Storytelling, Second Edition: A creator's guide to interactive entertainment by Carolyn Handler Miller (Paperback)
Paul, Christiane. Digital Art (World of Art). New York: Thames & Hudson, 2003.
ISBN: 0500203679
Digital Illustration: A Masterclass in Creative Image-making (Paperback) by Lawrence Zeegen
RotoVision ISBN: 2880467977
Szekely, George and Ilona. Video Art for the Classroom. Reston, VA: NAEA Press, 2005.
Meadows, Mark S. Pause & Effect: The Art of Interactive Narrative. Indianapolis,: New Riders Press, 2003.
|
|
Statement on participation
by students with disabilities:
If you have any special needs which will hinder your ability to meet the basic requirements of the class, please inform the instructor the first week of class. All University policies apply to this class with regards to respect and fairness to all no matter, race, creed, religion, sexual preference, gender, beliefs, and physical disability. It is University policy to provide, on a flexible and individualized basis, accommodations to students with disabilities that may affect their ability to participate in course activities or to meet course requirements.
|
Grading:
5 main projects for the semester. Each project has several steps and multiple points, including lesson plans, readings, discussions, blogging, AND critiques of rough and final work.
Equally important is engaged participation in this collaborative learning lab. As art educators, this turnaround teaching is as crucial as the art-making you do in this course. Emerging media is a great leveler. We are all learning. We are all teaching!
Your final portfolio and blog should be a complete record of the semester's work. Please plan to also submit your final portfolio with all projects and lesson plans on cd. SAVE all your work!
Attendance Policy:
Attendance is required. Students are allowed 3 missed classes for personal needs. Final grade will go down for additional missed classes.
|
Student Conduct Code
http://www.d.umn.edu/assl/conduct/code/
The instructor will enforce and students are expected to follow the University's Student Conduct Code. Appropriate classroom conduct promotes an environment of academic achievement and integrity. Disruptive classroom behavior that substantially or repeatedly interrupts either the instructor's ability to teach, or student learning, is prohibited. Disruptive behavior includes inappropriate use of technology in the classroom. Examples include ringing cell phones, text-messaging, watching videos, playing computer games, doing email, or surfing the Internet on your computer instead of note-taking or other instructor-sanctioned activities."
|
Student Academic Integrity Policy
http://www.d.umn.edu/assl/conduct/integrity
"Academic dishonesty tarnishes UMD's reputation and discredits the accomplishments of students. UMD is committed to providing students every possible opportunity to grow in mind and spirit. This pledge can only be redeemed in an environment of trust, honesty, and fairness. As a result, academic dishonesty is regarded as a serious offense by all members of the academic community. In keeping with this ideal, this course will adhere to UMD's Student Academic Integrity Policy. This policy sanctions students engaging in academic dishonesty with penalties up to and including expulsion from the university for repeat offenders."
|
|
|