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Syllabus
Spring
2005, Tuesday/Thursday afternoons, 2:00 p.m. to 3:15 p.m. in Solon Campus
Center 42. Section 001, #47336. Course home page: http://www.d.umn.edu/~cstroupe/sp05/3220/
Dr.
Craig Stroupe, 726-6249, Humanities 424
cstroupe@d.umn.edu; Office hours
Tues. and Thurs. mornings, 11:00-noon or by appointment
Purpose | Expectations
| Resources Needed | Grades
Purpose
This class looks at images the way a creative writing or composition
class looks at words, exploring the creative, rhetorical, technical and
social possibilities of creating graphic projects. In addition to learning
the mechanics of graphic production, this class draws widely on the disciplines
of digital design, statistics, narrative literature, engineering, and
technical writing to offer you the interpretive and strategic skills to
conceive, to think about, and to write about the visual critically.
This course is designed to give you skills, practice and understanding
to realize the following goals:
- employing principles of rhetoric and design to create visual projects
that convey information and analyical insight;
- creating projects that effectively combine visual and verbal discourses;
- discussing graphic work in critically and historically informed ways;
- working with teammates and clients in productive relationships;
- using a variety of software to create graphic projects for delivery
via the Internet;
- engaging potential audiences of visual texts on a variety of levels;
Purpose | Expectations | Resources
Needed | Grades | Top
Expectations
Exercises and Projects
This course is organized as
a series of project and exercises. The projects are long-term, individual
works. The exercises are done together in class, usually in 15 to 30 minutes.
The Projects.
As described on the Works Page, the projects
are larger pieces of work that you'll complete individually over a period
of two or three weeks using the skills you learned from the exercises
and insights from the readings and class activities. One of the projects
is an essay about digital culture. You will also have an opportunity to
do a "global revision" of one of the projects.
There is a three-point penalty
per day for late projects, including the commentaries and printouts that
are explained below.
Due dates for all requirements
are included in the online schedule, which will
be updated throughout the semester.
Exercises.
We'll do the exercises together in class to learn particular
skills or techniques, and you'll have 24 hours after the class meeting
(if needed) to complete and post each exercise to the Web for credit.
Printouts and Commentaries
I will give you specific directions
for submitting the finished projects and exercises. All Web-based projects
should be
- posted to the Web,
- the URL sent to the Webx
discussion board, and
- all the pages printed out
and handed in. Be sure to number the pages of your printout.
In a separate document, you
will write a commentary on your project, which will comprise two parts:
- An opening paragraph that explains how your project
fulfills the most basic criteria and goals of the assignment. This paragraph
should reflect the depth of your understanding of the assignment--what
it asks you to do rhetorically and creatively, what's interesting about
it--rather than just a list of mechanical requirements. Here you should
make big claims for your project as you look back at it, even if you
weren't aware of everything you were accomplishing as you were working.
- A list of annotations
should follow the opening paragraph. The items in this list should comment
on particular features in the project to which you want me to pay attention,
or about which you want me to answer questions or understand more.
Each of these comments
should be labeled with a number like "1.1" or "3.5."
The number before the decimal point refers to a page number on the
printout. The number after the decimal point refers to a number you've
handwritten on the page to point to the particular feature. For instance,
the sun in the sky in the first image of the Graphic Narrative project
printout might have a circled (1) next to it, and, on your typed comment
sheet, the annotation on how you did that sun in Photoshop should
be labeled 1.1 (page 1, numbered item 1).
Other Writing and Design Work
In addition to the design, creation and/or writing of the projects themselves,
you will complete
- writings on our online Webx discussion board
- plans and preliminary writings
or designs for your projects,
- peer critiques for workshops
- other writings.
Readings
On days when readings are assigned,
please do the following:
- have the readings done by
the beginning of class;
- expect brief quizzes or
guided reading responses at the beginning or end of class. There are
no make-ups on these responses if you are absent, late or leave early.
Attendance
Since this class will function
as a community of writer-designers, your regular attendance is absolutely
necessary.
- Absences in excess of 3
will deduct 3 percent each from your overall grade.
- These 3 possible absences
can be spent however you wish and so there are no "excused"
or "unexcused" absences. Save your "free" absences
for a rainy (or snowy) day.
- If you are absent, you are
responsible for all material covered in class.
- In the case of absences
or lateness, some requirements like quizzes and guided in-class activities
cannot be made up when timeliness or group interaction is critical.
- In addition to your budget
of allowed absences, you also have 3 instances of arriving late or leaving
early to use (with or without an excuse) if necessary. Instances in
excess of 3 will decrease your overall grade by 2 percentage points
each. If you need to leave class early, even if it's one of your allowed
instances, please arrange it with me in advance.
Participation
A larger goal of this course is to establish a community or network of
writer-designers--with a wide variety of backgrounds, expertise, and interests--to
enhance your learning and enjoyment during the next sixteen weeks. The
class is designed to provide a number of avenues for this community building,
including peer workshopping and critiquing, in-class "studio session,"
support groups, and various Internet-based communications and collaborations.
Your sincere and regular contributions to maintaining this collaborative
environment will count in your grade, and of course
will greatly benefit your final products in the course. Because your work
is the subject matter for this course, turning in all projects and writings
on time is critical; work turned in late will be assessed a 3% penalty
per day.
Incompletes
Incompletes for the semester
will be given only in the following very limited circumstances:
- you must contact me in advance
of the semester's end to make a request for an incomplete;
- no more than one or two
weeks of class, or one or two assignments, can have been missed;
- you must be in good standing
in the class (not already behind, in other words);
- you must have a documented
family or medical emergency, as required by university policy;
- you must arrange a time
table with me for completing the missed work that is acceptable to both
of us.
Purpose | Expectations
| Resources Needed | Grades
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Resources Needed
- Scott Kelby's Photoshop 7 Down and Dirty Tricks, Pearson
2002
- Molly Bang's, Picture This, Little Brown, 2000
- Edward Tuft's Visual Explanations, Graphics Press, 1997
- a UMD e-mail account
- Zip disk or pocket drive
for saving and transporting your work (at least 100 Mg.)
- occasional access to a digital camera, or several high-density, IBM-formatted
floppy disks for use in a digital camera to be checked out from UMD
- access to a printer, or funds for printing
Grades
- Your work on the
major projects and various exercises
(weighed according to the size and complexity of the project): 85% total
- Participation in
class generally, including in-class activities and contributions, online
discussions, attendance, conferences, quizzes, peer workshop responses,
Webx discussions, class discussion, promptness: 15%
Purpose | Expectations
| Resources Needed | Grades
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