Worked in the lab developing real-time snow rendering algorithms using the GPU.
Title: Real-Time Snow Rendering
Year: 2009
In snowing conditions, following a snowplow can be extremely perilous. The conditions obstruct the human’s visual system’s ability to accurately perceive speed and motion of the snowplow, resulting in the potential for rear end collisions. The goal of my research is to create a real time virtual environment of snowing conditions. This virtual environment will provide much improved visual rendering of snow that takes into account the physical interaction between the snow particles and the light entering the snow cloud. Improving the quality of snow rendering in interactive environments has the potential to make driving simulators more effective at understanding how people drive in a variety of conditions.